A board game for two players Copyright © 2004
Invented by Stephen Euin Cobb Science Fiction Author
Object of the game: Win by capturing all your opponents pieces.
One ordinary checker board with its usual set of checkers (twelve red and twelve black).
In Death Stacks all the squares around the outer edge of the board are called “wall squares” because they form a contiguous wall around the field of play. (See photo.) No piece can ever be placed on a wall square. Play is confined to the central 36 squares, which are called “zone squares,” or collectively: “the zone.”
Place the board on a table normally. Each player fills all six squares of their home row with stacks of two checkers each. Play alternates with each player taking one turn.
The number of pieces in a stack determines the distance that stack moves. A stack three pieces high must move exactly three spaces—not more than three, and not less than three. Likewise a four-stack must move exactly four spaces; a two-stack must move two; and a single piece all by itself (a one-stack) moves only one space.
Moves can be made forward, backward, left, right or along any diagonal line.
Moves are not blocked by stacks that happen to be sitting in the path of the move.
All moves are done in a straight line unless the move would extend into or through one or more walls, in which case the path of that move is reflected by the wall like a mirror. Thus, no matter how long a move is, its entire path will always remain in the zone. (The two example moves shown in the photo both involve four-stack moves, and so, moves of four spaces.)
A stack belongs to the player who’s piece is on its top. Thus, capturing an opponent’s stack (of any height) is done by placing one of your stacks (of any height) on top of it.
Captured stacks are never removed from the board. All captured pieces become part of the stack they are in and must be included in the count of pieces in that stack.
If you wish, you may use your turn to place one of your stacks (of any height) on top of another one of your stacks (of any height).
A stack may contain any mixture of yours and your opponent’s pieces, but the arrangement and order of pieces within a stack can not be altered except by continued stacking and restacking.
During your turn, you have the option of moving one of your stacks or only its top portion.
This top portion may include any number of pieces (be they yours or your opponent’s) and may leave behind a stack also composed of any number of pieces (yours or your opponent’s).
When breaking stacks apart,
the distance to be moved is determined
If you capture a stack containing one or more of your lost pieces, your subsequent moves may be used to liberate those pieces by unstacking this stack to a height where one or more of your formerly lost pieces tops a newly freestanding stack.
There is no limit to how
tall a stack can be at the
The End.
Death Stacks Copyright © 2004 by Stephen Euin Cobb |